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For School Groups
- School Program
- Costs 15.00 per student
- Takes about 1.50 hours
- Designed for 6th grade, 7th grade and 8th grade
- Theme: Basic Skills, Design and Invention
Description
Build a remarkable drawing machine from 1913 adapted by Senior Apprentice Angus Macmullen and Educator Josh Revkin. Since their first adaptation, it's been revised three more times. We will teach you some ways to program it. Then you will go on to invent your own programs. The possibilities are infinite. Add color and shadows.
Why age 10 and up? In order to understand this machine, you will need to understand coordinates in order to record and create patterns. There are 6 separate settings that must be changed to experiment with the patterns also. So, you do the math. It's a big number of permutations and variations.
Meets Common Core Standards
- MS-ETS1: Engineering Design
For Families
- Makes a great birthday party for ages 10 to 13!
- Available as a Walk-in project
- 15.00